Project Description

Children and their families often experience prolonged waits when seeking care in paediatric emergency departments. Children in this setting experience pain, fear and boredom.  Their parents similarly experience anxiety, and are often not well informed by the health care system.   The IWK has embarked on a research project to provide a game based infrastructure that will:

  • Enhance communication between children and parents, and the health care system
  • Allow for the initiation of common therapeutic pathways including those needed to optimize management of fear, pain and other common presenting complaints
  • Encourage positive interactions between families to help provide a supportive environment, essentially by crowd sourcing compassion.

EverAge is working with the IWK to establish a strategy, develop requirements including the interface design, and implement a mobile client server infrastructure to be used in research to validate the effectiveness of such a system.